THE SCENERY HAS PLANS

Five worlds.Same calm capy.

MORE THAN RUNNING

COLLECT. UNLOCK. ENJOY.

“

Small steps toward a bigger universe.

— CAPY ASTRA

CAPY & COLLECTION

Wardrobe

Your loadout. Your style.

0
Equipped loadout

CAPY ASTRA

Customize your runner.

CAPY ASTRA in a crown cap, neon shades and jacket with a jetpack

Equipped loadout

CAPY ASTRA in a crown cap, neon shades and jacket with a jetpackUNIVERSE: CHAOS. CAPY: FINE.

YOUR UNFLAPPABLE CO-PILOT

Big universe.
Not a big deal.

Some explorers pack a plan. This one packs a cap, a jetpack and absolutely no sense of urgency.

You handle the dodging.
Capy handles the composure.

A LITTLE GOLD GOES A LONG WAY

Good run.Nice hat.

Collect coins, finish missions, find a look that feels like you.

COMMUNITY + TOKEN

CAPY ASTRA TOKEN

SOLANA

CAPY ASTRA was a game first. $ASTRA is the official token of its universe. No token is required to play, and gameplay does not pay out tokens.

Official Contract Address

Always verify the official contract on capyastra.lol

STORIES FROM THE ROUTE

Comics

Astra Coast comic
01 / 3 pages

Astra Coast · A quiet run

A calm coast, a familiar capy and something stirring beneath the waves. Meet Tidekeeper in our first three-page comic.

ROADMAP / CAPY ASTRA

THE JOURNEY

From the first run to a wider universe. Follow the route and the progress of each chapter.

01COAST02NEON03CORE04ORBITAL05DEEP ASTRA06ASTRA TOKEN07BEYOND
  1. 01
    LIVE NOW

    THE RUN BEGINS

    READY

    The core endless runner: 3 lanes, jump, slide and lane change. 100 HP, combo ×5, coins, missions, 5 power-ups, Health orb, 15 cosmetics, wardrobe and local progress.

  2. 02
    LIVE NOW

    ASTRA COAST

    READY

    Astra Coast, bazooka, automatic shooting, Tidekeeper boss with 3 phases and a reward section.

  3. 03
    LIVE NOW

    NEON CITY

    READY

    Automatic rifle, Scout / Infected / Brute, enemy drops, refreshed Neon road obstacles and the complete three-phase Neon Warden encounter with combat VFX, sound and a reward stretch.

    STILL AHEAD

    Further encounter balancing and polish.

  4. 04
    IN DEVELOPMENT

    THE FIVE WORLDS

    READY

    All five playable worlds and their transitions. Two complete boss encounters: Tidekeeper and Neon Warden. Updated road assets across the later worlds.

    STILL AHEAD

    Two more boss encounters to reach the four-boss milestone, plus distinct gameplay for Core, Orbital and Deep Astra.

  5. 05
    IN DEVELOPMENT

    GAME READY

    READY

    Public browser release on capyastra.lol, keyboard and swipe controls, EN / RU / 中文, world music, combat VFX / SFX, mobile layouts and saved 30 / 60 FPS limits.

    STILL AHEAD

    Continued polish, optimization and broader gameplay QA on physical phones, tablets and desktops.

  6. 06
    IN DEVELOPMENT

    CAPY ASTRA UNIVERSE

    READY

    Two boss comics with individual music and SFX, illustrated Tidekeeper and Neon Warden profiles, gameplay videos, official X / TikTok links, patch notes, 15 cosmetics and the live wardrobe preview.

    STILL AHEAD

    More stories, cosmetics, gameplay videos and ongoing community updates.

  7. 07
    LIVE

    ASTRA TOKEN

    READY

    $ASTRA is live. The game came first, and the token is now part of the CAPY ASTRA universe.

  8. 08
    NEXT

    AFTER LAUNCH

    New missions, skins, equipment, bosses, events and continued development across all five worlds.

  9. 09
    IN DEVELOPMENT

    NFT COLLECTION

    Collectible CAPY ASTRA character editions built around outfits, worlds and the expanding game universe.

    Cosmetic and collectible first.

    No NFT is required to play CAPY ASTRA.

    No pay-to-win gameplay advantage.

  10. 10
    EXPLORATION

    ASTRA SIGNAL

    The community helps shape what comes next.

    Future experiments may allow the community to influence:

    • Skins and cosmetic sets
    • Boss variants
    • World themes
    • Special events
    • Selected pieces of CAPY ASTRA lore and content

    Future community challenges may bring players together around shared in-game goals, potentially unlocking cosmetics or special events for the whole player base.

    CAPY ASTRA remains free to play. $ASTRA is optional: holding tokens provides no gameplay advantage. No pay-to-win, and no promises of token rewards or profit.

    Exploration only: these are possible future experiments, not live features or guaranteed releases.

    JOIN THE COMMUNITY. SHAPE THE UNIVERSE.

MEET YOUR NEXT CHALLENGE

Bosses

Tidekeeper
BOSS 01 · ASTRA COAST

TIDEKEEPER

Guardian of Brighter Shores

A coastal crab mech with heavy pincers and a cyan visor. Tidekeeper intercepts the runner near the end of Astra Coast, around the 900 m mark.

3 combat phasesAutomatic launcher

Watch the marked lanes: dodge the claws, jump over low waves and slide beneath high attacks. The launcher fires automatically; your job is to survive.

Victory opens a coin reward stretch before Neon City.

Neon Warden on the coastal Neon City boardwalk, with white and navy armour, magenta eyes and a cyan reactor
BOSS 02 · NEON CITY

NEON WARDEN

Security has entered overdrive

White-and-navy armour. Magenta eyes. A cyan reactor. Neon Warden blocks the boardwalk near the end of Neon City, turning the coastal security zone into a three-phase showdown.

3 combat phasesAutomatic rifle

Read the magenta lane warnings: dodge energy blasts and visor lasers, jump over the ground slam and slide under high beams. Each phase adds pressure while your rifle keeps firing.

Break through the armour, bring the mech down and collect coins in the reward stretch before the journey continues.

01 / 05

Astra Coast

Sunny. Mostly peaceful.

Warm sand, sea air and a boardwalk with surprises. Settle into your stride. The coast won’t stay quiet forever.

Auto-fireThree lanes
POSITION ON THE ROUTE
WORLD01 / 05
Coin wallet0
Inventory
Start here

ONE CAPY. ZERO PANIC.

About

CAPY ASTRA in a crown cap, neon shades and jacket with a jetpack

YOUR UNFLAPPABLE CO-PILOT

Big universe.Not a big deal.

Some explorers pack a plan. This one packs a cap, a jetpack and absolutely no sense of urgency.

You handle the dodging.
Capy handles the composure.

A FEW MOVES. A LOT OF ROAD.

Keep it simple.

←→Change lanesA / D or swipe sideways
↑SPACEJump over obstaclesW or swipe up
↓SSlide underneathSwipe down
ESCMPause / muteEsc to pause · M to mute

Dodge obstacles and enemy bots. You start with 100 HP; a normal unshielded hit deals 35 damage. At 0 HP the run ends. Equipped weapons fire automatically.

Magnet pulls in coins. Double Coins doubles their value. Shield blocks one hit. Boost adds speed and protection. ASTRA MODE doubles your score.

Earn coins and mission rewards after each run. Unlock and equip new cosmetics in the wardrobe.